<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Create Digital Motion - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-d30bacb1" type="application/json"/><link>http://cdmo.disqus.com/</link><description></description><atom:link href="http://cdmo.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sat, 15 Jun 2013 10:59:06 -0000</lastBuildDate><item><title>Re: Biostagog: Fluid Cellular Architecture Combines Mapping, Responsive Interaction [Gallery]</title><link>http://createdigitalmotion.com/2013/05/biostagog-fluid-cellular-architecture-combines-mapping-responsive-interaction-gallery/#comment-931604042</link><description>&lt;p&gt;how to sinc sound and light with object? is it possible in grasshopper?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James</dc:creator><pubDate>Sat, 15 Jun 2013 10:59:06 -0000</pubDate></item><item><title>Re: Rouge: The Power of TouchDesigner, Made Ready and Reusable for Live Performance [Free]</title><link>http://createdigitalmotion.com/2013/06/rouge-the-power-of-touchdesigner-made-ready-and-reusable-for-live-performance-free/#comment-931586502</link><description>&lt;p&gt;So articulate. I'm very impressed with your vocabulary.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stan Ubeki</dc:creator><pubDate>Sat, 15 Jun 2013 10:28:44 -0000</pubDate></item><item><title>Re: Rouge: The Power of TouchDesigner, Made Ready and Reusable for Live Performance [Free]</title><link>http://createdigitalmotion.com/2013/06/rouge-the-power-of-touchdesigner-made-ready-and-reusable-for-live-performance-free/#comment-930608655</link><description>&lt;p&gt;WOWWWWWWWWWWWWWWWWWWWWW&lt;/p&gt;

&lt;p&gt;FUCK&lt;/p&gt;

&lt;p&gt;FFFUUUCK&lt;/p&gt;

&lt;p&gt;No way is this real, why would anyone offer something like this for free?&lt;/p&gt;

&lt;p&gt;I've tried getting into Blender and vvvv and Touch Designer before, but I'm a musician first and visualist second, so I don't have time or even ambition for the learning curve.  I've done decent 2.5D compositions in Resolume, but this lets my entry-level-ass load 3D objects and get stuff done?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guest</dc:creator><pubDate>Fri, 14 Jun 2013 09:28:05 -0000</pubDate></item><item><title>Re: PixelPusher to Make Networked Syphon Displays from LEDs, Easily, in Crowd-funded Project</title><link>http://createdigitalmotion.com/2013/04/pixelpusher-to-make-networked-syphon-displays-from-leds-easily-in-crowd-funded-project/#comment-929854488</link><description>&lt;p&gt;Artnet is now supported!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew Stone</dc:creator><pubDate>Thu, 13 Jun 2013 18:07:13 -0000</pubDate></item><item><title>Re: Processing 2.0 Arrives; Where to Get Started Upgrading Your Creative Coding</title><link>http://createdigitalmotion.com/2013/06/processing-2-0-arrives-where-to-get-started-upgrading-your-creative-coding/#comment-926895015</link><description>&lt;p&gt;Can anyone elaborate on "things like making MIDI work can be hopelessly buggy" before I take the plunge ? Does this only apply on Macs ?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">r4dian</dc:creator><pubDate>Tue, 11 Jun 2013 17:03:44 -0000</pubDate></item><item><title>Re: Trick Out Your PS3 Eye Webcam, Best Cam for Vision, Augmented Reality</title><link>http://createdigitalmotion.com/2009/08/trick-out-your-ps3-eye-webcam-best-cam-for-vision-augmented-reality/#comment-924799122</link><description>&lt;p&gt;I have a PS3 eye camera and the video works on the CL test and When I skype I can do video and Audio. But when I try to take a photo or record a video it wont work. But I am able to record audio though. Please help; I have installed the new DRive correctly. I have plugged in the Ps3 eye camera in different slots in my computer. SLot 1 or 2 lets me have video on CL Test. Thanks alot :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">angeriod88</dc:creator><pubDate>Sun, 09 Jun 2013 23:56:18 -0000</pubDate></item><item><title>Re: Trick Out Your PS3 Eye Webcam, Best Cam for Vision, Augmented Reality</title><link>http://createdigitalmotion.com/2009/08/trick-out-your-ps3-eye-webcam-best-cam-for-vision-augmented-reality/#comment-924799090</link><description>&lt;p&gt;how do I take photos with the PS3 eye it wont let me.. PRograms wont recongize there is a camera saying "No camera found"&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">angeriod88</dc:creator><pubDate>Sun, 09 Jun 2013 23:56:14 -0000</pubDate></item><item><title>Re: Learn &amp;#8220;3D&amp;#8221; Projection Mapping, From the Start, with vvvv [Video]</title><link>http://createdigitalmotion.com/2012/06/learn-3d-projection-mapping-from-the-start-with-vvvv-video/#comment-924315220</link><description>&lt;p&gt;is this technology same as shown in iron man movie?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">abhi</dc:creator><pubDate>Sun, 09 Jun 2013 09:59:03 -0000</pubDate></item><item><title>Re: Dancing in Point Clouds: unnamed soundsculpture, Making Of, and Human Element [Kinect]</title><link>http://createdigitalmotion.com/2012/04/dancing-in-point-clouds-unnamed-soundsculpture-making-of-and-human-element-kinect/#comment-923414512</link><description>&lt;p&gt;That was Awesome, very cool!  This is the best CG-and music video I've seen in the past few years.  I'd like to know more about how it was accomplished.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Billanong</dc:creator><pubDate>Sat, 08 Jun 2013 13:21:41 -0000</pubDate></item><item><title>Re: Timecode Sync, Without Clapperboards, in a Clever iPad Hack</title><link>http://createdigitalmotion.com/2013/06/timecode-sync-without-clapperboards-in-a-clever-ipad-hack/#comment-923380636</link><description>&lt;p&gt;You can use pluraleyes and not have to match up manually at all - it analyzes audio and automatically offsets footage. It has worked great for the music videos I've been on. &lt;a href="http://www.redgiant.com/products/all/pluraleyes/" rel="nofollow"&gt;http://www.redgiant.com/produc...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Colin Evoy Sebestyen</dc:creator><pubDate>Sat, 08 Jun 2013 12:25:46 -0000</pubDate></item><item><title>Re: Responsive Kinect Dancing Goes Hip-Hop [Video, Tips]</title><link>http://createdigitalmotion.com/2013/05/responsive-kinect-dancing-goes-hip-hop-video-tips/#comment-922331931</link><description>&lt;p&gt;Even a Tai Chi class might look awesome&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lainol</dc:creator><pubDate>Fri, 07 Jun 2013 11:54:33 -0000</pubDate></item><item><title>Re: Livegrabber: Crazy-Easy Sync Between Music, Visuals [Ableton Live + VDMX]</title><link>http://createdigitalmotion.com/2013/05/livegrabber-crazy-easy-sync-between-music-visuals-ableton-live-vdmx/#comment-922047130</link><description>&lt;p&gt;Hi Nada, we would love to hear from you if anything is unclear! mattijs@showsync.info&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mattijs Kneppers</dc:creator><pubDate>Fri, 07 Jun 2013 05:32:30 -0000</pubDate></item><item><title>Re: Processing 2.0 Arrives; Where to Get Started Upgrading Your Creative Coding</title><link>http://createdigitalmotion.com/2013/06/processing-2-0-arrives-where-to-get-started-upgrading-your-creative-coding/#comment-922046561</link><description>&lt;p&gt;Happy to hear that Processing is evolving. It's unfortunate that real-time processing and garbage collection are never going to form an ultimate combination. It would be great if someone came up with a 100% strongly typed language like Java (and all the IDE benefits that come with it) that is not based on a garbage collection memory management model.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mattijs Kneppers</dc:creator><pubDate>Fri, 07 Jun 2013 05:31:06 -0000</pubDate></item><item><title>Re: Epic Space Invader Audiovisual Installation, a Profile in MadMapping</title><link>http://createdigitalmotion.com/2011/10/epic-space-invader-audiovisual-installation-a-profile-in-madmapping/#comment-917482766</link><description>&lt;p&gt;&lt;a href="http://avsillc.com/" rel="nofollow"&gt;Audio Visual Installation&lt;/a&gt; s committed to the success of every project we engineer, design and are involved with. We efficiently define your requirements and provide recommendations based upon needs and scope of each project.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mishi</dc:creator><pubDate>Mon, 03 Jun 2013 08:28:15 -0000</pubDate></item><item><title>Re: Lightbender, an Audiovisual Color Organ Orb, and Other Painterly-Color Interface Resources</title><link>http://createdigitalmotion.com/2013/05/lightbender-an-audiovisual-color-organ-orb-and-other-painterly-color-interface-resources/#comment-917266748</link><description>&lt;p&gt;Whoa. It is really hypnotic and vivid. Remarkable.&lt;br&gt;Ed of &lt;a href="http://www.superiornetworksystems.com/" rel="nofollow"&gt;SuperiorNetworkSystems.com&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Edilberto Durano</dc:creator><pubDate>Mon, 03 Jun 2013 02:43:53 -0000</pubDate></item><item><title>Re: oscillating continuum, Meditative Installation, and AV Work of Ryoichi Kurokawa</title><link>http://createdigitalmotion.com/2013/05/oscillating-continuum-meditative-audiovisual-installation-and-av-work-of-ryoichi-kurokawa/#comment-917168602</link><description>&lt;p&gt;It's my favourite aspect of Kurokawa's work - his investigation of relationships between multiple screens.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Leaf</dc:creator><pubDate>Sun, 02 Jun 2013 22:50:35 -0000</pubDate></item><item><title>Re: oscillating continuum, Meditative Installation, and AV Work of Ryoichi Kurokawa</title><link>http://createdigitalmotion.com/2013/05/oscillating-continuum-meditative-audiovisual-installation-and-av-work-of-ryoichi-kurokawa/#comment-915413187</link><description>&lt;p&gt;yes....masterpiece!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rafal Raf Bielski</dc:creator><pubDate>Fri, 31 May 2013 16:50:32 -0000</pubDate></item><item><title>Re: oscillating continuum, Meditative Installation, and AV Work of Ryoichi Kurokawa</title><link>http://createdigitalmotion.com/2013/05/oscillating-continuum-meditative-audiovisual-installation-and-av-work-of-ryoichi-kurokawa/#comment-915138037</link><description>&lt;p&gt;A true master.  He never lets me down --- always tremendously beautiful and inspiring.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Debashis Sinha</dc:creator><pubDate>Fri, 31 May 2013 12:30:26 -0000</pubDate></item><item><title>Re: On Hacking the New Kinect</title><link>http://createdigitalmotion.com/2013/05/on-hacking-the-new-kinect/#comment-913950227</link><description>&lt;p&gt;Obligatory, holy crap, I'm "famous" post. :-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">n4cer</dc:creator><pubDate>Thu, 30 May 2013 12:30:25 -0000</pubDate></item><item><title>Re: Livegrabber: Crazy-Easy Sync Between Music, Visuals [Ableton Live + VDMX]</title><link>http://createdigitalmotion.com/2013/05/livegrabber-crazy-easy-sync-between-music-visuals-ableton-live-vdmx/#comment-912725107</link><description>&lt;p&gt;it's not CRAZY EASY- mine did NOT sync.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nada Feleni</dc:creator><pubDate>Wed, 29 May 2013 11:33:57 -0000</pubDate></item><item><title>Re: New Kinect Gets Closer to Your Body [Videos, Links]</title><link>http://createdigitalmotion.com/2013/05/new-kinect-gets-closer-to-your-body-videos-links/#comment-910615130</link><description>&lt;p&gt;Though the port for the Kinect on Xbox One is proprietary, this is no different from the original Kinect. The port on the 360 slim supplied both power (Kinect's power requirements are greater than what a standard USB port can supply) and a USB 2.0 connection. For Kinect 2.0, it's power + USB 3.0.&lt;/p&gt;

&lt;p&gt;There are Microsoft and third-party adapters available for splitting the power and data into an AC adapter and standard USB connector. In addition to PCs, the non-slim Xbox 360s required such adapters. The situation could be a bit different with Kinect 2.0 since the only ones sold separately from the Xbox One will be the PC version, which will ship next year. Though, I wouldn't be surprised if adapters appeared prior to the launch of the PC version.&lt;br&gt;&lt;a href="http://blogs.msdn.com/b/kinectforwindows/archive/2013/05/23/the-new-generation-kinect-for-windows-sensor-is-coming-next-year.aspx" rel="nofollow"&gt;http://blogs.msdn.com/b/kinect...&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The hardware for Kinect 2.0 was developed internally by MS.&lt;/p&gt;

&lt;p&gt;"The highlight of the story is the CMOS sensor, which we developed internally," Spillinger says. "This design was done completely, 100 percent on this site. This is brand-new technology. There is discontinuity between this technology and the first Kinect; from the technology perspective that we are using for depth, for 3D measurement. So this was done here. On this one, this was a complete Microsoft custom design, where our engagement is directly with the manufacturer. It's not with any third party. We did the work. We do the qualification of the parts. We do the validation of the parts. We have done everything on this one."&lt;br&gt;&lt;a href="http://www.engadget.com/2013/05/21/building-xbox-one-an-inside-look/" rel="nofollow"&gt;http://www.engadget.com/2013/0...&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;The only visible LEDs I've seen so far is a bank of three, arranged horizontally across the center of the device, possibly used for active IR illumination. &lt;br&gt;&lt;a href="http://cdn0.sbnation.com/entry_photo_images/8240803/xbox-one-kinect-theverge-9_1020_verge_super_wide.jpg" rel="nofollow"&gt;http://cdn0.sbnation.com/entry...&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://cdn3.sbnation.com/entry_photo_images/8240829/xbox-one-kinect-theverge-4_1020_verge_super_wide.jpg" rel="nofollow"&gt;http://cdn3.sbnation.com/entry...&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I haven't seen anything specific online that points to the specs of the CMOS they're using yet. They may share those details at the BUILD conference in June. This abstract may be related:&lt;br&gt;&lt;a href="http://academic.research.microsoft.com/Publication/54428116/ultra-high-throughput-single-molecule-spectroscopy-with-a-1024-pixel-spad" rel="nofollow"&gt;http://academic.research.micro...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">n4cer</dc:creator><pubDate>Tue, 28 May 2013 03:15:38 -0000</pubDate></item><item><title>Re: Creative Coding, Evolved: Processing Nears 2.0 Release With Hot-Looking Beta 9</title><link>http://createdigitalmotion.com/2013/05/creative-coding-evolved-processing-nears-2-0-release-with-hot-looking-beta-9/#comment-910444982</link><description>&lt;p&gt;Ok, thanks Peter! I will look into it. Been trying to get an A/V show happening this year and was hoping to get back into Processing.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Justin</dc:creator><pubDate>Mon, 27 May 2013 22:23:13 -0000</pubDate></item><item><title>Re: Biostagog: Fluid Cellular Architecture Combines Mapping, Responsive Interaction [Gallery]</title><link>http://createdigitalmotion.com/2013/05/biostagog-fluid-cellular-architecture-combines-mapping-responsive-interaction-gallery/#comment-910219401</link><description>&lt;p&gt;^^ It's Grasshopper. But yes, these dataflow environments are related.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Peter Kirn</dc:creator><pubDate>Mon, 27 May 2013 17:08:40 -0000</pubDate></item><item><title>Re: Biostagog: Fluid Cellular Architecture Combines Mapping, Responsive Interaction [Gallery]</title><link>http://createdigitalmotion.com/2013/05/biostagog-fluid-cellular-architecture-combines-mapping-responsive-interaction-gallery/#comment-910213019</link><description>&lt;p&gt;What's that graphical programming environment? Looks like QC but not exactly...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ZooTooK</dc:creator><pubDate>Mon, 27 May 2013 17:01:10 -0000</pubDate></item><item><title>Re: Creative Coding, Evolved: Processing Nears 2.0 Release With Hot-Looking Beta 9</title><link>http://createdigitalmotion.com/2013/05/creative-coding-evolved-processing-nears-2-0-release-with-hot-looking-beta-9/#comment-909729706</link><description>&lt;p&gt;There are two Reas/Fry books. The newer one matches the current version of Processing. And the other books I recommend work.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Peter Kirn</dc:creator><pubDate>Mon, 27 May 2013 07:11:07 -0000</pubDate></item></channel></rss>